Midway Acquires U.S. and Canadian Publishing Rights to Award-Winning EARTH 2160; Next Installment in Critically-Acclaimed RTS Series Set To Release This Year
CHICAGO -- Midway Games Inc. (NYSE:MWY), a leading interactive entertainment publisher and developer, today announced that it has secured the U.S. and Canadian publishing rights for EARTH 2160, the highly-anticipated sequel in the top-selling and critically-acclaimed EARTH series of real-time strategy (RTS) titles. The game is scheduled to be published in the U.S. and Canada this November for the PC.
Developed by Reality Pump Studios, EARTH 2160 sees conflict arise as the remnants of the Eurasian Dynasty, Lunar Corporation and United Civilized States terraform Mars following Earth's destruction. As the civilizations independently rebuild, a group of imprisoned alien renegades is awakened from suspended animation. The groups must either battle it out or band together as they try and survive the new alien threat.
"The EARTH series is known for combining solid RTS gameplay with a compelling story, and EARTH 2160 continues that tradition while adding state of the art visuals and lighting, multiplayer capabilities and a vast number of customization features comprising more than 100 hours of gameplay," said Steve Allison, chief marketing officer, Midway. "Titles like EARTH 2160 that innovate while delivering a gripping gameplay experience are key parts of Midway's growth strategy as the company's publishing portfolio continues to expand."
EARTH 2160 takes advantage of the latest cutting-edge pixel and vertex shaders, giving the game a look and feel that is well ahead of other RTS titles running on more traditional graphics engines. With volumetric shading and high-dynamic range lighting, EARTH 2160's graphics bring a new level of detail to the RTS genre.
In addition to standard RTS features such as resource acquisition, base building and destruction of enemy bases, EARTH 2160 also allows players to play adventure-style missions. Modular construction allows players to customize buildings and units, creating virtually limitless ways for players to wage war. Virtual Agents are available to assist the player in specific tasks on the battlefield or to act as managers dealing with construction, resources or research; letting the player concentrate on other aspects of the game for an experience tailored to the individual gamer's style.
For more information on EARTH 2160, visit www.earth2160.com.
About Midway Games
Headquartered in Chicago, IL with offices in San Diego, CA, Seattle, WA, Austin, TX, Los Angeles, CA, Munich, Germany, London, UK, and Adelaide, AUS, Midway Games Inc. (NYSE:MWY) is a leading developer and publisher of interactive entertainment software for major video game systems and personal computers. More information about Midway can be obtained at www.midway.com.
About Reality Pump Studios
Reality Pump Studios was established 1995 in Krakow, Poland. The 45-man studio has developed titles such as the award winning EARTH series, HeliHeroes, KnightShift, World War II - Panzer Claws and World War III: Black Gold.
Game (C) 1993 - 2005 ZUXXEZ AG, developed by Reality Pump. Published by Midway Home Entertainment Inc. All rights reserved. REALITY PUMP and ZUXXEZ are registered trademarks of ZUXXEZ AG. MIDWAY is a registered trademark of Midway Amusement Games, LLC. All other trademarks are the property of their respective companies. Midway has provided the www.earth2160.com link solely as a convenience for you. The information on this site has been prepared by third parties, and Midway does not monitor, endorse or accept responsibility for the content on non-Midway sites.
This press release contains forward-looking statements concerning future business conditions and the outlook for Midway Games Inc. (the "Company") based on currently available information that involve risks and uncertainties. The Company's actual results could differ materially from those anticipated in the forward-looking statements as a result of these risks and uncertainties, including, without limitation, the financial strength of the interactive entertainment industry, dependence on new product introductions and the ability to maintain the scheduling of such introductions, the upcoming console platform transition and other technological changes, dependence on major platform manufacturers and other risks more fully described under "Item 1. Business - Risk Factors" in the Company's Annual Report on Form 10-K for the year ended December 31, 2004, and in the more recent filings made by the Company with the Securities and Exchange Commission.
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