Inside the PSPMark MacDonald and the EGM All-Stars
Hey, wanna see a magic trick? We can make $250 disappear, just like that, right out of your wallet. All it takes is one good look at Sony’s new PlayStation Portable (aka PSP), and—poof—it’s as good as gone (most likely along with another $100 or so for a couple launch games).
How does the PSP do it? A magician never reveals his secrets, but it probably has something to do with that un-freaking-believably huge screen—after 15 years of staring at sub-3-inch handheld game screens, seeing the PSP’s ginormous 4.3-inch display will put you in a trance. Or maybe it’s the supercrisp HD-quality video, or the CD-quality sound, or the wireless networking features, or the slim, supersexy design, or (lest we forget) the most powerful 3D gaming guts of any portable, ever.
Of course, an even better trick might be getting your hands on one any time soon. Sony says one million PSPs will be available on its March 24 launch date, but most game stores stopped taking preorders months ago, a sure sign demand will outstrip initial supply. That’s certainly been the case in Japan, where the PSP was almost impossible to find on store shelves, even months after launch.
So if you’re one of the lucky ones, congratulations. If you’re still scouring eBay, good luck. Either way, you’ll want to read the next 16 pages, where we crack the PSP wide open (literally and figuratively) to provide everything you need to know about your newly (or soon-to-be) acquired portable powerhouse—setting it up, photos, movies, music, accessories, battery life, and most importantly, reviews of all the launch games.
And now, for our next trick....
Copyright © 2005 Ziff Davis Media Inc. All Rights Reserved. Originally appearing in Electronic Gaming Monthly.