Wipeout PureShane BettenhausenIt’s a shame that Sony couldn’t provide EGM with reviewable copies of Pure, as you’d probably be spying three remarkably high scores right here. The basic premise mirrors that of the PSP Ridge Racer’s: Combine elements from every game in the series’ well-respected lineup to create an all-in-one über-racer. A lot of the content is actually new (12 original tracks, several new vehicle classes), but you’ll also recognize tracks and crafts borrowed from Wipeout, Wipeout XL, Wipeout 3, and Wipeout Fusion.
Even if you missed those classics, you’ll quickly adapt to Wipeout’s brand of antigravity racing—the purposefully floaty physics, massive hills, hairpin turns, and deadly leaps. A creative arsenal of power-ups enhances the action, and a new twist—the ability to “burn” your pickup to regain shields—forces you to rethink your racing strategy.
Although it’s easy to be swayed by the PSP’s processing muscle, Wipeout Pure’s visuals completely exceed all expectations. The game offers not only superbly speedy action, but also aesthetically pleasing design. Whether you’re zipping through glass tubes beneath the ocean or careening off walls in a neon Tron-inspired dreamscape, you will be awed. And the other Wipeout presentation staples—absurdly hip menu designs and rockin’ techno tunes—remain intact. Eight-player wireless races complete the package, though true online multi sure would have been nice.
BOTTOM LINE: The PSP launch lineup is lousy with top-quality racers, but Wipeout Pure may very well be the best of the bunch.
Publisher: Sony CEA
Developer: Sony Liverpool
Players: 1 (2-8 via
wireless LAN)
ESRB: Everyone
www.playstation.com
IMPRESSION
GOOD
Copyright © 2005 Ziff Davis Media Inc. All Rights Reserved. Originally appearing in Electronic Gaming Monthly.
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